I'm just working on creating 'at the fall' of the world type scenario. The idea of that system is that it's 100 years after a parasite was released into the world, the parasite creates mutations in the infected and also creates shamblers that are 'zombie' type creatures. Modern AGE on pulpy mode has promise too, but I haven't actually played it yet. My first idea was Chronicles of Darkness (either vanilla or Hunter), especially with how it has merits for supernatural feats like pyrokinesis, but it's fairly crunchy and I'm not entirely sure the way it handles shock and fear works for Resident Evil-esque horror where you have to deal with a lot of bad stuff before you can take a longer break. What made Parasite Eve different from the Resident Evil type of survival horror (using mutants rather than zombies) is a pinch of RPG mechanics from older final fantasies like action points and stats and even some supernatural abilities the protagonist could wield (using what was effectively mana points). So I'm curious - what kind of a system do you think would work well for that kind of a game? However, my thoughts drifted to Parasite Eve, a niche console title with a cult following (sadly diminished after a very bad third game). Hi everyone, I was recently playing the Resident Evil remakes and was wondering about RPGs that would simulate that experience (I could think of several like Nemesis ORE, All Flesh, Delta Green etc).
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